House Of Benson http://www.jamesmolinaro.com/feed en-us http://blogs.law.harvard.edu/tech/rss Sweetcron James.molinaro@gmail.com Foldable Keyboard for Tablets Doubles as Phone Handset [Concept] http://www.jamesmolinaro.com/items/view/380 Shared by JamesM

If it were only so :( This may be a concept, but I want someone to actually make it for any present or future tablet out there: An optional foldable keyboard that acts as phone handset. This is how the it works:

The keyboard is physically independent from the tablet itself, just a peripheral device that you can carry around folded in your pocket. However, it doesn't have any independent functionality. It can only work while connected wirelessly to the tablet. And that's the beauty of it: I can imagine myself carrying the iPad 3G on my backpack, ready to receive calls, and then this cellphone-keyboard in my pocket. In fact, if you add a full screen to its outer shell, it could even act as a secondary display for the tablet. Ah well, maybe in 2012. [Yanko]

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Thu, 11 Mar 2010 11:12:00 -0700 http://gizmodo.com/5490925/foldable-keyboard-for-tablets-doubles-as-phone-handset
I'm at starbucks (3070 Windward Plaza, Alderman Dr, Alpharetta). http://www.jamesmolinaro.com/items/view/381 Thu, 11 Mar 2010 10:34:00 -0700 http://twitter.com/JamesMM/statuses/10331943098 Heavy Rain: A Peek Into the Future of Movies and Games http://www.jamesmolinaro.com/items/view/382 Even if you don't own a PlayStation 3, Heavy Rain is a game you should know because it re-imagines both videogames and movies, combining them into a new genre of Choose Your Own Adventure digital narrative. (Very minor spoilers ahead.)

This is not to say Heavy Rain is perfect, but think of this piece as less a review than a critical discussion of a new work. How about we start from the beginning? Heavy Rain is by a French company named Quantic Dream. Unless you're a hardcore gamer, there's no way you've heard of them. Before Heavy Rain, they'd made a game that was so plagued by budgets and launch schedules that its narrative lost basic cohesion—yet Sony has most likely sunk millions of dollars (be it in indirect support) into Quantic Dream to create a unique, PlayStation-exclusive IP. Why? There's no other development studio on the planet like them. Quantic Dream creates a game that's equal parts video game and movie. And I don't mean that it's a game peppered with a few, slightly congruous extended cutscenes, like Metal Gear Solid 4 or any Square Enix RPG.

Heavy Rain, and its predecessor Indigo Prophecy (also known as Fahrenheit), are highly directed pieces of media, deploying fixed cameras to tell the story of a scene as your character walks through, nuanced motion capture to add realism to both jumping through windows and merely turning off a sink, and choices that stem from real actions and dialogue that will change the course of the story you see unfold. What's this mean? If a person cries in Heavy Rain, you will most probably feel for them as you would any fictional character in any photographic media. These games aren't Grand Theft Auto, with humans filling the landscape as silly, bleeding sheep-like diversions. Heavy Rain's writing is melodramatic to say the least, but its basic presentation of character is on par with any well-directed drama.

Heavy Rain may chronicle a serial child murderer through the perspective of four characters—an overweight private eye, a young FBI agent, a sexy photographer and a depressed father—it may take you through high speed chases and fight sequences that rival any action flick—it may have all the twists of any good yarn—but it opens with a father waiting for his son to come home. The father walks through his house, exploring his life, completing mundane tasks and thinking aloud at any time with the tap of a trigger button.

Much of Heavy Rain explores the mundane, some of which fills in backstory, other of which just puts you in the shows of another's life—like The Sims for someone 30 or over. However, there is something to be learned in all this shaving and cooking. You're mastering button combinations, strange holds and releases and analog stick maneuvers that you'll need when things don't go so well for Dad and his family. To drink a carton of milk, for instance, you'll want to move the analog stick in the shape of a fishook...but slowly! Too fast and the realtime animation might make you spill on your face. Shaving works similarly.

Eventually, this same motion, coupled with a properly timed X or square button press could be the difference of life and death. And if your character dies during the course of the game, their story merely ends. I know why Quantic Dream uses these quick time button mashing events. They want to make the gamer literally feel like they're really controlling a character. And no matter how coordinated you are, knowing you'll need to hit a random button at the right time is always stressful—allegedly mapping the stress your character feels in, say, ducking a swinging crowbar to your psyche as you press down on the controller. And herein lies Heavy Rain's greatest flaw. I want to choose whether or not my character shoots an innocent man for information. I'd like to decide the best way to hide a body without getting caught. And yeah, when and if I kiss the girl—that should be my call, too.

Knowing a scene can end so many ways to make a story branch so many ways feels like, well, it feels like something very important in the future of storytelling and gaming alike. But when these decisions, my decisions, are impeded, not just by my gaming skill, but by the nature of the Dual Shock itself, it rips me from the story and reminds me that this is just another game filled with characters that aren't real. A simple shake of the controller, that was the difference between life and death for two of my characters. I shook the controller, timing it just right. They both died. Sure, that could be the end of their story—people die, and that's one potential outcome that I witnessed. But while I find the ability to affect choices interesting, if my gaming prowess is put to the test—even when that Dual Shock is working fine—I don't want my heroine to perish because I missed hitting X when prompted. I want her to perish because I stupidly told her to go into a deserted house where a murderer was waiting, or because I told her to fight the guy off with a banana instead of a meat clever. It's a key question that future entities like Heavy Rain will need to answer better than they are now: How much of a story's outcome is based on the story, and how much is based upon player skill? But I have the distinct feeling—as intense as it is to jiggle an analog stick to unhook a bra clasp—we'll realize that watching two people make whoopie is a lot more exciting than making a lame minigame out of it.

And just as we have for millennia, we'll watch a story unfold in front of us, passively, just with a bit more choice and replay value. If titles like Heavy Rain show us anything, it's that, yes, technology is unlocking new ways to tell a story. While most video games focus on a very linear plot, modeling themselves after movies and theater, they have the great potential to allow the audience to explore parts of a story that could have happened, altering fiction to better emulate real life and challenging the construct of a story as we know it—all well allowing the viewer to feel like they're somehow involved beyond mere spectating. Fiction evolves from a series of events to a series of choices, much like life. All my critiquing aside, you should absolutely play Heavy Rain. The PlayStation 3 title, available now, blurs the boundaries of media, offers an extremely entertaining 10 hours (or more if you replay chapters for different outcomes) and, for just a few moments over the course of the game, renders characters that are spitting images for real people. (And the rest of the time, the game still looks damn good.)

Oh, and one of the characters has these virtual reality glasses that are really cool.

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Thu, 11 Mar 2010 10:02:00 -0700 http://gizmodo.com/5490360/heavy-rain-a-peek-into-the-future-of-movies-and-games
Fashion as Futurism http://www.jamesmolinaro.com/items/view/383 It's hard for a lot of us to relate to what goes on in fashion, but Alexander McQueen, recently deceased, strode across some familiar territory in his final works. Shots like this are as sci-fi as they are high-fashion. [BoingBoing]

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Wed, 10 Mar 2010 21:59:00 -0700 http://gizmodo.com/5490553/fashion-as-futurism
Testing http://www.jamesmolinaro.com/items/view/384 Excuse me, that’s Mister Jake Davis to you. Wow, the newest in Jake’s series of test shots is beautiful in both locale and subject. The argument for California is getting more convincing by the minute. See the full ‘Test Shot’ series here.

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Wed, 10 Mar 2010 16:32:00 -0700 http://feedproxy.google.com/~r/AContinuousLean/~3/nZcrbZGObk8/
The Yahoo Cycling Team Is Going To Love This New Google Maps Feature http://www.jamesmolinaro.com/items/view/374 Yahoo is backing a cycling team. I don’t know why — but they’re doing it. And today their passion got a little boost: from Google. Google is announcing tomorrow at the National Bike Summit in Washington, DC that Google Maps will now include biking directions in the U.S. Apparently, this was the most-requested feature for the service, as some 57 million Americans ride bikes. Thousands of miles of bike trails have been added to the maps. And there is also step-by-step directions, much like you can see for driving or public transportation directions in the maps. There is also a new layer that shows bike trails and bike-friendly areas on roads. Yes, it’s a bike-lover’s dream. To make this new feature happen, Google partnered with Rails-to-Trails Conservancy, a nonprofit group that converts old rail lines into bike trails. The group have given Google information on some 12,000 miles worth of trails in the U.S. To coincide with the launch, Google also has a cycling contest. To enter, you simply have to tweet with the hashtag #bikewithgoogle. The randomly selected winner will get a voucher for $2,500 to be used at American Cyclery. I fully expect that hashtag to be dominated by members of Yahoo’s cycling team tomorrow. Find out more about the new feature in the video below.

CrunchBase InformationGoogle MapsYahoo!Information provided by CrunchBase

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Wed, 10 Mar 2010 01:44:00 -0700 http://feedproxy.google.com/~r/Techcrunch/~3/-nIBLz2dQm8/
The left side is the best side. http://www.jamesmolinaro.com/items/view/375 There are only a handful of places that I would want to live in the United States. As it happens, Los Angeles is near the top of that list. I have a bunch of friends that have departed for Southern Calif., which coupled with the easy living continue to make the idea of living on the West Coast that much more enticing. I came across these vintage shots of L.A. and I thought they would be worth a post here. All photos are from the Neat Stuff Blog, who’s author is someone I share a philosophy about vintage images with.

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Mon, 08 Mar 2010 22:04:00 -0700 http://feedproxy.google.com/~r/AContinuousLean/~3/XTKdYAiYBbc/
“Bobble” Filtering Water Bottles by Karim Rashid http://www.jamesmolinaro.com/items/view/376 With a replaceable carbon filter, the “Bobble” is a waterbottle that filters normal tap water as you drink it. Designed by Karim Rashid, the bottle comes in a variety of colors and will only set you back 10$US. We like the idea of keeping things fresh and it’s BPA free. (dezeen) More looks at the “Bobble” Filtering Water Bottles by Karim Rashid after the click. (...)Read the rest of “Bobble” Filtering Water Bottles by Karim Rashid (1 words)

© 2010 Selectism for Titel Media. Author: Jeff Carvalho | Permalink | One comment | Add to del.icio.us | ShareThis

Post tags: Accessories, bobble, karim rashid, water bottle

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Mon, 08 Mar 2010 15:16:00 -0700 http://www.selectism.com/news/2010/03/08/bobble-filtering-water-bottles-by-karim-rashid/
British Auto Legends: Classics of Style and Design http://www.jamesmolinaro.com/items/view/377 Newly sized (to compact from “coffee table”), British Auto Legends: Classics of Style and Design is about as self explanatory a publication as you’ll get. Though compact in size, the book remains comprehensive in view, offering a full unabridged tour of 50 of Britain’s best cars designed from 1907 to the present day. These automobiles are “exhilarating” and “seductive” – words chosen by Merrell Publishers – and the text provides full biographies of key designers – my guess being that section won’t be particularly exhilarating or seductive – but tied together the two portions of the book (images and biographies) should make for good car reading. Expect nods to the Jaguar XJ-S and some quality old Bentley motors. Available now from Amazon. Some page views from British Auto Legends after the jump. (...)Read the rest of British Auto Legends: Classics of Style and Design (1 words)

© 2010 Selectism for Titel Media. Author: Nick Schonberger | Permalink | No comment | Add to del.icio.us | ShareThis

Post tags: books, british auto legends, cars, Designer Toys, merrell publishers

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Mon, 08 Mar 2010 11:49:00 -0700 http://www.selectism.com/news/2010/03/08/british-auto-legends-classics-of-style-and-design/
New Iron Man 2 Trailer: Soooo Worth It, Just for the Last 10 Seconds http://www.jamesmolinaro.com/items/view/372 You can hit up the Apple link for the trailer in its full HD glory, but be sure to come back here so we can talk about how amazing Ms. Johansson and all those slick battle suits look. [Apple via MTV]

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Sun, 07 Mar 2010 23:35:00 -0700 http://gizmodo.com/5487928/new-iron-man-2-trailer-soooo-worth-it-just-for-the-last-10-seconds
In DC for the day playing tourist and then Oscar party. http://www.jamesmolinaro.com/items/view/371 Sun, 07 Mar 2010 13:55:00 -0700 http://twitter.com/JamesMM/statuses/10135623389 Shopping London | Albam http://www.jamesmolinaro.com/items/view/378 During my recent trip to London, I was faced with a bit of a problem; many things to see and not long to do it. I was great just to be in one of my all time favorite cities and I was lucky to meet a lot of like minded people, many of whom I had been corresponding with over the past few years. The downside was my short schedule forced me to abandon an entire arm of my planned exploration. One place I knew I had to visit was the Soho store of the English label Albam.

You don’t see a lot of Albam in the U.S., actually I’m not sure of any shop that stocks the line. (If I’m wrong, correct me in the comments please.) So getting to see the shop, the clothes and the folks that work for the company was a real treat. I ended up buying a navy waxed canvas (American waxed canvas I may add) jacket that has yielded me many a compliment back home in New York. Albam makes good clothes and at the same time, it has a great brand philosophy. The company puts an emphasis on local production and sourcing, which sort of aligns with what Rob is doing at Grown & Sewn (or vice versa). I have to think that manufacturing in England is much more difficult than doing it here in the USA — which makes what the guys at Albam (and some others) are doing pretty impressive. That being said, people would probably care less if the clothes weren’t go nice. Albam is definitely a look-good and feel-good type of situation.

Albam Soho | 23 Beak Street  W1F 9RS | Tel: 02 3157 7000

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Fri, 05 Mar 2010 10:47:00 -0700 http://feedproxy.google.com/~r/AContinuousLean/~3/APecEVnZfoQ/
Chris Harrison's mind-blowing "Skinput" interface http://www.jamesmolinaro.com/items/view/370 Shared by JamesM

In some backlot studio a "producer" is already filming a POV scene for this.

Chris Harrison's "Skinput: Appropriating the Body as an Input Surface" is one of the coolest, most amazing and innovative interface concepts we've ever seen, skillfully combining art, design and science. Harrison's concept--which works, by the way--uses the body as a sort of echo chamber. Which is to say, when the user taps a particular part of their body, a sensor worn around the upper arm can tell if the tap-point was at a particular spot on the forearm or on one of the individual fingertips, by assessing the vibrations sent throughout the body by the tap. Paired with an on-body projector, this means our already-shrinking personal devices can get even smaller, as we'll use the body as an input device:

Harrison is a researcher at Carnegie Mellon University and worked on the project in conjunction with Desney Tan and Dan Morris at Microsoft Research. "Skinput" is schedule to be presented at the 28th Annual SIGCHI Conference on Human Factors in Computing Systems at Atlanta, Georgia, from April 10 - 15, 2010.(more...)

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Fri, 05 Mar 2010 10:43:00 -0700 http://feedproxy.google.com/~r/core77/blog/~3/2WW9cImvpA4/chris_harrisons_mind-blowing_skinput_interface_16087.asp
NYC and Las Vegas from above, at night http://www.jamesmolinaro.com/items/view/373 Photographer Jason Hawkes, a frequent contributor to the Big Picture blog, returns today, sharing with us some of his latest images of American cities seen from above at night - New York City and Las Vegas, both cities that undergo significant transformations after the sun goes down. From Hawkes: "The images of New York were shot on Nikons latest camera, the D3S, using three gyro stabilizing mounts and flown using twin star helicopters. (Eurocopter AS355). We flew from heights of just over 500 ft up to 2,500-ft with no doors on, it was very very cold. The images of Las Vegas were shot for a separate project, using a range of helicopters from a Robinson 44 to Eurocopter AS355". Be sure to see Hawkes' earlier entries here (1, 2, 3), and check out his newly-released book "London at Night". A book of his New York at night photos is due for publication in the Autumn. Captions provided by the photographer. (20 photos total)One Worldwide Plaza, Eighth Avenue. (© Jason Hawkes)

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Fri, 05 Mar 2010 07:29:00 -0700 http://feeds.boston.com/click.phdo?i=ca13c5f11bb264e4d2cfe7bfa034c6e3
Weird Al Yankovic Sex Tape http://www.jamesmolinaro.com/items/view/368 Shared by JamesM

I thought it was only a rumor..

Weird Al Yankovic is mortified to find out that a sex tape featuring him has been released on the internet.

This is a blog post from Laughing Squid, subscribe via RSS, Email, Twitter & Facebook.

Related posts:- Weird Al Yankovic on Attack of the Show - Skipper Dan by Weird Al Yankovic - “White & Nerdy” by “Weird Al” Yankovic + Donny Osmond First Take - Craigslist by “Weird Al” Yankovic - CNR (Charles Nelson Reilly) by Weird Al Yankovic

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Thu, 04 Mar 2010 22:07:00 -0700 http://feeds.laughingsquid.com/~r/laughingsquid/~3/JLXttCYfA4c/
Can't decide between a 58-65" Plasma or 1080P projector. This 46" just isn't cutting it anymore :-( http://www.jamesmolinaro.com/items/view/366 Thu, 04 Mar 2010 09:49:00 -0700 http://twitter.com/JamesMM/statuses/9981070465 OK Go's Rube Goldberg music video goes above and beyond http://www.jamesmolinaro.com/items/view/367 Yes, you've seen your share of Rube Goldberg installations before, but no, you've never seen one quite like this and we don't want you to miss it. Brilliantly incorporated into a music video with "live" (okay, lip-synched) performances, OK Go's "This Too Shall Pass" went way beyond dominoes and boiling tea kettles by drawing on the brainpower of creative engineering firm Syyn Labs, Caltech, and even MIT Media Lab for their crazy set-up:

via dvice (more...)

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Thu, 04 Mar 2010 08:03:00 -0700 http://feedproxy.google.com/~r/core77/blog/~3/Tv8mXSuCbis/ok_gos_rube_goldberg_music_video_goes_above_and_beyond_16084.asp
Compass Table Is the Most Fun You'll Ever Have With Coasters http://www.jamesmolinaro.com/items/view/365 OK, I'll admit it: it's rare that I come across a do-it-yourself project that even for a moment makes me consider getting off my lazy ass to actually make something. But this compass-inlaid table points me in that direction. The Compass Table is a project from Instructables that puts 500 mini compasses underneath a glass tabletop. That alone looks awesome. Add rare earth magnet coasters to the mix and watch as the compass roses spin you into geek furniture rapture.

Compasses are cool for, like, finding your way around and all that, but none of my personal usage has ever rivaled the undulating awesomeness displayed in that video. Another benefit of the Compass Table: it's the only one I know of that makes your guests want to use coasters. And that's worth something. [Instructables]

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Wed, 03 Mar 2010 22:00:00 -0700 http://gizmodo.com/5485120/compass-table-is-the-most-fun-youll-ever-have-with-coasters
Weird Al Yankovic Sex Tape http://www.jamesmolinaro.com/items/view/369 Weird Al Yankovic is mortified to find out that a sex tape featuring him has been released on the internet.

This is a blog post from Laughing Squid, subscribe via RSS, Email, Twitter & Facebook.

Related posts:- Weird Al Yankovic on Attack of the Show - Skipper Dan by Weird Al Yankovic - “White & Nerdy” by “Weird Al” Yankovic + Donny Osmond First Take - Craigslist by “Weird Al” Yankovic - CNR (Charles Nelson Reilly) by Weird Al Yankovic

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Tue, 02 Mar 2010 17:34:00 -0700 http://feeds.laughingsquid.com/~r/laughingsquid/~3/JLXttCYfA4c/
The Allure of the Automobile http://www.jamesmolinaro.com/items/view/364 Rather excited about the opening of The Allure of the Automobile later this month at the High Museum of Art in Atlanta. I’ve spent a great deal of time on the interactive site, watching the video and looking at highlights. Others with similar fascination for the golden age of automobiles, the breadth and intrigue of automobile design, and generally handsome cars should also be excited. It’s all about speed, luxury, innovation, power, and a good number of other useful buzz words. Beautiful cars of all types are included in the exhibition – Corvettes, Jaguars, Packards – and the website already relays a good amount of personal stories submitted by visitors. Having reviewed a number of car museums in the last year (especially those built by German brands) it’s quite lovely to see an art museum take a full survey of car design. Cincinnati Museum of Art, for example, regularly exhibits one car at a time. At High, you’ll be able to compare, contrast, and relish in all of automotive glory with aesthetics at the forefront. The Allure of the Automobile runs from March 21 to July 20, 2010. Highlights from The Allure of the Automobile follow. (...)Read the rest of The Allure of the Automobile (1 words)

© 2010 Selectism for Titel Media. Author: Nick Schonberger | Permalink | No comment | Add to del.icio.us | ShareThis

Post tags: cars, exhibit, high museum of art

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Tue, 02 Mar 2010 13:00:00 -0700 http://www.selectism.com/news/2010/03/02/the-allure-of-the-automobile/